﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Audio;

namespace Escape
{
    class Item
    {
        public String name;
        public Texture2D tex;
        public bool render = true;
        public bool renderName = true;

        //public Vector2 getPosition()
        //{

        //}

        public void Render()
        {

        }
    }
}
